Jun 19, 2007, 09:03 AM // 09:03
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#1
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Krytan Explorer
Join Date: Jun 2006
Location: Portugal
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What the f...?
So, i waited 2 months for the PvE skills, that got immediately nerfed? To the point of being unusable?
Wtf?
Even more, instead of giving more seconds with the title track (exemple), it gives more seconds with more atributes.
Why the heck do i need Legendary Spearmarshal? O.O
I don't get it -.-...
Why did we waited 2 months for this? I could do it in one day, ffs.
gg.
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Jun 19, 2007, 09:31 AM // 09:31
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#2
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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I would like to know as well, but there's already a thread open about it. I suggest posting there. Update Monday 18 June
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Jun 19, 2007, 09:33 AM // 09:33
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#3
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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You DO know how many of these threads there are right?
Get over it. The skills were STUPIDLY overpowered, and could be used on ANY class as a secondary, and STILL be overpowered. Of course they needed nerfing.
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Jun 19, 2007, 09:43 AM // 09:43
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#4
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Do you want a button that automatically vanquishes an explorable for you?
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Jun 19, 2007, 09:46 AM // 09:46
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#5
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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Atleast it not another Bot thread... Instead its yet another they nerfed my over powered PvE skill!
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Jun 19, 2007, 09:47 AM // 09:47
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#6
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Ah yes, let's give to PvErs this skill:
"Im skilless but want to be cool" - "1/4sec cast time, 5e, 5sec recharge" "All enemies in compass range lose all health. Loot increases by 9999%".
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Jun 19, 2007, 09:49 AM // 09:49
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#7
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Forge Runner
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Quote:
Originally Posted by fenix
You DO know how many of these threads there are right?
Get over it. The skills were STUPIDLY overpowered, and could be used on ANY class as a secondary, and STILL be overpowered. Of course they needed nerfing.
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That's the problem with basing a skill's power off of a title track. That's just bloody stupid. Now, we have about 25% of the skills dependent on titles AND abilities, and the rest still just tied to the title. Nonsense solution. Not enough thought poured into this one, ANet.
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Jun 19, 2007, 10:16 AM // 10:16
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#8
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Servant of Kali
Ah yes, let's give to PvErs this skill:
"Im skilless but want to be cool" - "1/4sec cast time, 5e, 5sec recharge" "All enemies in compass range lose all health. Loot increases by 9999%".
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Ohhhh that would be nice , could we restrict that skill to my account only that be nice
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Jun 19, 2007, 10:23 AM // 10:23
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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ROFL, PvE'er always find something to moan about any new update.
I'm sure if they nerf a skill which allows you to kill 1000 foes at once to 999 foes, you still moan about it.
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Jun 19, 2007, 10:24 AM // 10:24
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#10
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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proliferation of a dead topic does not make it more meaningful.
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Jun 19, 2007, 11:51 AM // 11:51
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#11
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Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
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but wtf..
they tested these skills for 2 months, and after the release they nerf it to the ground, its completly shit, or they are lying..
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Jun 19, 2007, 11:53 AM // 11:53
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#12
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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This nerf was absolutely needed. The skills as they were would have COMPLETELY DESTROYED normal mode PvE, and would have totally devalued hard mode.
I would still like to see all the new skills tied into primary attribute tho. Basing effectiveness of a skill entirely on a title track is a highly flawed concept.
Want to encourage underused classes? - it's so simple; make GOOD skills that are tied into primary. Job done.
Last edited by Kinn; Jun 19, 2007 at 11:58 AM // 11:58..
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Jun 19, 2007, 11:58 AM // 11:58
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#13
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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not all the skills got nerfed, Mesmers got some lovin' and didn't the ranger and paragon?
This thread is proof that you cannot please everyone.
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Jun 19, 2007, 12:17 PM // 12:17
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#14
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Frost Gate Guardian
Join Date: Apr 2007
Location: Englandshire, England.
Guild: The International Association of Mending Wammos
Profession: R/
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Rangers got no love sadly - shame, as I could do with a nice reason to make a PvE pet build, and Never Rampage Alone had the right idea...it's just too weak
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Jun 19, 2007, 01:04 PM // 13:04
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#15
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Forge Runner
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Quote:
Originally Posted by mr_groovy
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We don't need another thread on this.
Closed.
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